|Related to : Errors during compilation of C code|
|GLSL compilation error #132|
OpenGL does not load files for you, it does not even know about the
concept of files at all. glShaderSource expects the source code as a
string (or a series of separate strings). You just provide a file
name, which is now interpreted as GLSL source code, and of course is
not a valid program.
Note that the arcsynthesis tutorial comes with full source code, so
there is no need to improvise anything
|Strange Rust compilation error|
Your code compiles on my local version of rust (which I updated this
morning from the github repository).
The trait Zero has been deprecated recently and Float::zero() was
created at the same time. Make sure your rust version is up to date.
|Linux C++ library contains different GCC compilation versions|
If you have successfully made use of the library binary in compiling
your code, there is no technical reason that you need the source to
build it again. If the library isn't compatible with your current
build environment, your code relying on the binary would not compile.
(or should not compile without warning if proper soname/version checks
That said, there is probably a reason tha
|GHC Partial Evaluation and Separate Compilation|
This is definitely an optimization that a small set of people are
interested in and are pursuing. The Google search term to find
information on it is "supercompilation". I believe there are at least
two approaches floating about at the moment.
It seems one of the big tradeoffs is compilation-time resources (time
and memory both), and at the moment the performance wins of paying
these costs appear
|how to speed up compilation by breaking one C# project into several projects|
Firstly 35secs is not that long for a compile of a "large" project.
The projects and files in those projects shouldn't be about minimizing
compile time, it should be about packaging and managing dependencies.
Compile times depend on a lot of things.
Solutions with multiple projects can skip the compilation of projects
when nothing has changed, however if you change code in a project