|Related to : Ninject Factory Pattern and Bindings|
|How to apply Simple Factory Pattern Java|
Here's a likely helpful bit about Simple Factory Pattern:
The simple factory isn't actually a pattern; it's more of a design
principle. The simple factory encapsulates the object creation code,
but keeps control over how the object is created. Simple factories are
often designed as a class with a static method (aka static factory)
that returns the object requested.
Here's an example, not suit
|C++11 pattern for factory function returning tuple|
You could use boost::optional:
std::tie(teapotVAO, teapotMesh, teapotShader)
Of course you'd have to change the way you access these values to
always do *teapotVAO, but at least the compiler will let you know if
you mess up an
|WCF Proxy + DI (Ninject) + IDisposable|
This is a class I wrote a long long time ago, in a galaxy far far
/// <typeparam name="T"></typeparam>
public class RemotingClient<T> : IDisposable
private bool _disposed;
private readonly ChannelFactory<T> _factory;
public event OnCloseChannel Cha
|NInject Owin serialiazable issue|
What are you sending to your api? As the exception states, you are
trying to serialize/deserialize a type which is not marked as
serializable. DataContractSerializer or XmlSerializer need it.
See the remarks part: MSDN SerializableAttribute
|why does the facade pattern + revealing modular pattern "add security"?|
This just makes no sense. Really none.
There is no added "security". Security is a completely different field
when developing web applications.
"Works well in combination with other patterns", "Easy to implement"
is not really an advantage. The normal design is even simpler.
"Makes it easy to patch internals". Sure. But YAGNI. You still can
introduce it when you really patch internals, or shim e