|Related to : IOS View still does not load in the correct position|
|Paste at not correct position for ellipse|
Ellipse *e = new Ellipse;
e->majRadius = majRadius;
e->minRadius = minRadius;
|Can't get correct position while updating view outside ViewPager|
instantiateItem() is called when a page is instantiated, not when a
page is shown. Pages are created before they are shown, so that the
animation can be smooth as the user swipes between pages.
Do not do anything in instantiateItem() that affects widgets outside
of that individual page.
If you want to change imageViewWhichIsDefinedOutsideViewPagerItem when
the page changes, set up an OnPageChang
|LibGdx: Mismatch between mouse position and selected tile(world position)|
Alright, I was able to find a solution on my own, since the problem
was rather in the logic and not in the LibGdx API. In case somebody
else has the same issue in the future, I'll provide the solution here.
At first I followed Angel-Angel's tip and started to move the camera
instead of the map/world. Second, the main problem was the fact, that
I used the screen coordinates of my mouse/finger for
|Keep item at same monitor position regardless of window size/position|
To get your started:
Something along these lines is what you'll need to do:
stage.align = StageAlign.TOP_LEFT; //you'll need to running a
top-left no-scale swf for this to work
stage.scaleMode = StageScaleMode.NO_SCALE;
var itemPoint:Point = new Point(150,150); //the point on the monitor
the object should reside
//call this anytime the item needs to be redrawn (eg when the window
|Move background-position x px to left/right according to mouse movements (starting from background-position:center)|
Just subtract the position you want to start from:
backgroundPosition: (e.pageX-650) + 'px ' + (e.pageY-410) + 'px'
to change the speed adjust the factor for the mouse position:
backgroundPosition: (e.pageX*2-650) + 'px ' + (e.pageY*2-410) + 'px'
Is double as fast.
For the calculation of the background center you could just take the
image path, append it to