spot7.org logo
Home PHP C# C++ Android Java Javascript Python IOS SQL HTML Categories

IOS View still does not load in the correct position


It's because you are spanning the entire view in your rect make you need to subtract the height and width of the tab and nav bar

take a look at this example

- (void)viewDidLoad {
    [super viewDidLoad];

    CGFloat viewheight =
self.view.frame.size.height;
    CGFloat navBarHeight =
self.navigationController.navigationBar.frame.size.height;
    CGFloat tabBarHeight =
self.tabBarController.tabBar.frame.size.height;
    CGFloat spaceToRemove = navBarHeight +
tabBarHeight;
    CGFloat newHeight = viewheight -
spaceToRemove;

    NSLog(@"%f",newHeight);
    NSLog(@"%f",self.view.frame.size.height);


  CGRect frame =  CGRectMake(0 , 0 + navBarHeight,
self.view.frame.size.width, newHeight);

    UIView *newView = [[UIView
alloc]initWithFrame:frame];
    newView.backgroundColor = [UIColor redColor];
    [self.view addSubview:newView];


}

Categories : IOS

Related to : IOS View still does not load in the correct position
Paste at not correct position for ellipse
getEntity *Ellipse::clone() { Ellipse *e = new Ellipse; e->p1.x(); e->p1.y(); e->p2.x(); e->p2.y(); e->p3.x(); e->p3.y(); e->majRadius = majRadius; e->minRadius = minRadius; return e; }

Categories : Qt
Can't get correct position while updating view outside ViewPager
instantiateItem() is called when a page is instantiated, not when a page is shown. Pages are created before they are shown, so that the animation can be smooth as the user swipes between pages. Do not do anything in instantiateItem() that affects widgets outside of that individual page. If you want to change imageViewWhichIsDefinedOutsideViewPagerItem when the page changes, set up an OnPageChang

Categories : Android
LibGdx: Mismatch between mouse position and selected tile(world position)
Alright, I was able to find a solution on my own, since the problem was rather in the logic and not in the LibGdx API. In case somebody else has the same issue in the future, I'll provide the solution here. At first I followed Angel-Angel's tip and started to move the camera instead of the map/world. Second, the main problem was the fact, that I used the screen coordinates of my mouse/finger for

Categories : Android
Keep item at same monitor position regardless of window size/position
To get your started: Something along these lines is what you'll need to do: stage.align = StageAlign.TOP_LEFT; //you'll need to running a top-left no-scale swf for this to work stage.scaleMode = StageScaleMode.NO_SCALE; var itemPoint:Point = new Point(150,150); //the point on the monitor the object should reside //call this anytime the item needs to be redrawn (eg when the window changes siz

Categories : Actionscript
Move background-position x px to left/right according to mouse movements (starting from background-position:center)
Just subtract the position you want to start from: backgroundPosition: (e.pageX-650) + 'px ' + (e.pageY-410) + 'px' to change the speed adjust the factor for the mouse position: backgroundPosition: (e.pageX*2-650) + 'px ' + (e.pageY*2-410) + 'px' Is double as fast. http://jsfiddle.net/KunZ4/538/ For the calculation of the background center you could just take the image path, append it to

Categories : Javascript
Recently Add
Error: User interaction disabled in lower parts of UIScrollView
Pass Data Between Two View Controllers When Using a Tab Controller Layout
Trigger textFieldShouldClear programmatically
iOS8: Blue bar "is Using Your Location" appears shortly after exiting app
XCode dislpaying JSON issues
Multiple NSHTTPCookieStorage in the same app
how to make one items position equal to another items height in interface builder using autolayout?
CoreData class miss match in unit test
Gesture recogniser in different class?
How to resign an app with app store provisioning profile to add beta-reports-active key?
Add subview outside viewDidLoad Objective-c
Image Picker in SKScene
Dynamic UITableViewCell's height in iOS 7 AND iOS 8 impossible
Switch in Swift - Case label in a switch should have at least one executable statement
Manually bounce UIScrollView
Can I mix and match programmatic adding of views and use a storyboard at the same time for iOS?
Symbol Not Found in Xcode when clicking a type like UIWindow, and no code hint anymore
Simulator's behavior different from the device's?
UIImageView outlet is still nil after viewDidLoad only on iOS7
separator line is not showing properly while setting text to tableviewcell
Cannot invoke 'subscript' with an argument of type 'NSString'
How do you repeat an animation in a swift class
Filling up NSMutableArray
How to get NSDate with nil value
lexical and preprocessor issues ios on project rename
Dismiss iOS native MPVolumeView audio route menu
Creating an RGB CVOpenGLESTexture in iOS
Rendering multiple polylines on MapView
Convert RLMResults to RLMArray
Test External Browser launched with KIF in iOS
© Copyright 2017 spot7.org Publishing Limited. All rights reserved.