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Paste at not correct position for ellipse

getEntity *Ellipse::clone()
    Ellipse *e = new Ellipse;
    e->majRadius = majRadius;
    e->minRadius = minRadius;
   return e;

Categories : Qt

Related to : Paste at not correct position for ellipse
IOS View still does not load in the correct position
It's because you are spanning the entire view in your rect make you need to subtract the height and width of the tab and nav bar take a look at this example - (void)viewDidLoad { [super viewDidLoad]; CGFloat viewheight = self.view.frame.size.height; CGFloat navBarHeight = self.navigationController.navigationBar.frame.size.height; CGFloat tabBarHeight = self.tabBarController.tabB

Categories : IOS
Can't get correct position while updating view outside ViewPager
instantiateItem() is called when a page is instantiated, not when a page is shown. Pages are created before they are shown, so that the animation can be smooth as the user swipes between pages. Do not do anything in instantiateItem() that affects widgets outside of that individual page. If you want to change imageViewWhichIsDefinedOutsideViewPagerItem when the page changes, set up an OnPageChang

Categories : Android
Why can't we right-click paste into TinyMCE with paste plugin in Firefox?
A co-worker got me on the right track and I found these two links: The removal of allowclipboard policy support broke the copy/paste buttons on some rich text editors like CKEditor. The standard Clipboard API's click-to-copy support will be implemented in the near future. The general keyboard shortcuts, Ctrl+C

Categories : Javascript
LibGdx: Mismatch between mouse position and selected tile(world position)
Alright, I was able to find a solution on my own, since the problem was rather in the logic and not in the LibGdx API. In case somebody else has the same issue in the future, I'll provide the solution here. At first I followed Angel-Angel's tip and started to move the camera instead of the map/world. Second, the main problem was the fact, that I used the screen coordinates of my mouse/finger for

Categories : Android
Keep item at same monitor position regardless of window size/position
To get your started: Something along these lines is what you'll need to do: stage.align = StageAlign.TOP_LEFT; //you'll need to running a top-left no-scale swf for this to work stage.scaleMode = StageScaleMode.NO_SCALE; var itemPoint:Point = new Point(150,150); //the point on the monitor the object should reside //call this anytime the item needs to be redrawn (eg when the window changes siz

Categories : Actionscript
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